John Bell is a software architect, artist, and writer with a background in open source development and collaborative creative practice. His work ranges from software preservation and digital art to web applications and augmented reality, and has been featured in such outlets as Neural, Leonardo Electronic Almanac, and at Harvard Law’s Berkman Center for Internet & Society. Current projects include Scalar, a semantic web-based publication tool developed by the Alliance for Networking Visual Culture, and the Media Ecology Project, an effort at Dartmouth College to use linked data to make dark or siloed media archives available for collaborative scholarly analysis. His 2012 book, 10 PRINT CHR$(205.5 + RND(1));: GOTO 10–co-authored in a single voice with nine other people on a wiki–looked at how the one-line BASIC program in the book’s title helped create the generation of programmers that is building modern digital culture.
Duane Shimmel holds a B.A. in New Media and is currently an IMFA Student.
Duane’s involvement in higher education goes well beyond the classroom. He
is a Faculty Technology Consultant with the Faculty Development Center,
Designer and Tech for the IMRC Center Audio/Video Labs and instructor for
the Audio Recording Arts Class. Duane is also UMaine’s Apple Campus Rep.
His current academic area of interest is multipoint audio technology,
composition, and installation. His professional experience includes: Small
business owner, DCI world champion, Inventor, Professional Musician, Music
Producer, Audio engineer, Record Label/Studio Owner, and Real Estate
Andy Hurtt is an IPh.D. candidate in Visual Studies and teaches digital art as an Adjunct Instructor of Art.
As a former graphic designer in the New York City area for over 10 years, he builds on this experience to teach a variety of creative courses at the University of Maine based in fine art, graphic design, marketing, photography and video. He has taught and developed courses, both in class and online for the Art, New Media and Communications departments including; Digital Art I, Advertising Design and Advertising Copy and Graphics.
Hurtt’s current research investigates constructed meaning through tattooing; and focuses on an area that he began to explore in his M.A. research: the appropriation and commodification of tattoo culture. His work involves a variety of media including, but not limited to, digital artwork, installation, found objects, vinyl and video. Through the re-presentation of tattoos, signs and manipulated text, his work examines and deconstructs how meaning is presented through artist, viewer and participant. Hurtt’s work has been published and exhibited both nationally and internationally including, Maine Arts Magazine, the Center for Maine Contemporary Art and the Museé de l’Elysée in Lausanne, Switzerland.